MUSC 240 Music of Video Games Units: 3.00
An examination of the music of video games, focusing on sociological perspectives of gameplay. Content will include game history, theories of play, immersion and interactivity, interactions with social media and other online communities, and related interdisciplinary topics such as trope, intertextuality, and narrative.
Learning Hours: 120 (18 Lecture, 42 Online Activity, 60 Private Study)
Requirements: Prerequisite Level 2 or above or registration in the MUTH Plan.
Exclusion MUSC 245/3.0 (Topic Title: Music and Video Games - Winter 2020).
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Identify key concepts in ludomusicology (the study of video game music) and apply them to a discussion of specific games in order to understand the function, influence, and effects of sound in video games.
- Summarize theories of play and game established by scholars outside of ludomusicology and adapt these to the study of video games.
- Extrapolate and identify recurring organizational patterns, styles, and functions in video game music repertoires through critical analysis.
- Outline the impact of changing technology on the creation of music for video games and speculate about its societal impacts.
- Connect studies in ludomusicology to concepts outside of music, including media studies, film, semiotics, and cultural studies, through written and oral communication.