FILM 378 Computational Cinema Units: 3.00
This course explores new forms of filmmaking reliant on computer vision and information processing, from early computer-generated imagery to more recent uses of depth cameras and game engines in commercial and experimental productions.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 30 Online Activity, 30 Private Study)
Requirements: Prerequisite ANIM 200/3.0 or (registration in a FILM, MAPP, or COFI Plan).
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Acquaintance with the history of computer-generated imagery and graphical interfaces.
- Critically analyze the aesthetics of operational and interactive images.
- Incorporate virtual simulation and computer vision techniques in a filmmaking workflow.
- Understand the relation between media technology, the military/surveillance complex, and hacker subcultures.