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FILM 378  Computational Cinema  Units: 3.00  
This course explores new forms of filmmaking reliant on computer vision and information processing, from early computer-generated imagery to more recent uses of depth cameras and game engines in commercial and experimental productions.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 30 Online Activity, 30 Private Study)  
Requirements: Prerequisite ANIM 200/3.0 or (registration in a FILM, MAPP, or COFI Plan).  
Offering Faculty: Faculty of Arts and Science  

Course Learning Outcomes:

  1. Acquaintance with the history of computer-generated imagery and graphical interfaces.
  2. Critically analyze the aesthetics of operational and interactive images.
  3. Incorporate virtual simulation and computer vision techniques in a filmmaking workflow.
  4. Understand the relation between media technology, the military/surveillance complex, and hacker subcultures.