FILM 200 Introduction to Video Game Studies Units: 3.00
A survey course acquainting students with key concepts in video game studies and the basic methods of analysis. Exemplary works from the history of video games will be studied to introduce students to a series of themes pertinent to the ongoing theoretical and methodological development of video game studies.
Learning Hours: 108 (36 Lecture, 24 Online Activity, 48 Private Study)
Requirements: Prerequisite (Registration in a FILM, MAPP, or COFI Plan) or (registration in a School of Computing Plan) or ([FILM 110/6.0 or FILM 111/3.0 or FILM 112/3.0] and permission of the Department).
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Learn the major theories and schools of thought used to study video games.
- Understand the commercial and organizational aspects of the video game industry.
- Explore some of the cultural practices of video game players: who they are, why they play games, and how they organize themselves in communities that generate culture inside and outside their games.
- Analyze the narrative strategies and genre approaches used in video games.
- Gain a greater knowledge on how video games technology and video game mechanics are used to change people’s behaviour.
- Reflect critically on the various social issues concerning video games.