CISC 326 Game Architecture Units: 3.00
An introduction to software architectural design through the application domain of game development. Abstractions and patterns of interactions and relationships among modules. Design recovery. Relationship to requirements and testing
Learning Hours: 120 (36 Lecture, 24 Tutorial, 24 Group Learning, 36 Private Study)
Requirements: Prerequisite Registration in a School of Computing Plan and a minimum grade of a C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in (CISC 223 and CISC 235).
Exclusion CISC 322.
Recommended CISC 226.
Offering Faculty: Faculty of Arts and Science